o-8:

I forgot to post these a while back, but here are some more images from the Eliza brainstorm. Specifically, here are some Sekhmet concepts.

After working with the rather complicated design of Eliza, drawing stuff for Sekhmet always ended up being pretty fun haha.

A few unused ideas in here too.

, #ze arts #concept art #skullgirls

jpolgar1:

Around April of last year my friend, Jamie Vickers, encouraged Ben Li and I to apply to animate on Masaaki Yuasa’s “Space Dandy” episode.  Yuasa-san was apparently looking for international animators and posted about it on his Facebook wall.  We turned in our reels and promptly got the gig.

I decided to only take on four shots just to feel it out and to make sure I got it all in on time. 

The Carpaccio animation and shadow passes weren’t used in the final cut, but I decided to include them for this post to show what was turned in and approved.  The rest of the drawings I did came through though!  Very exciting to see the final animation all cleaned up, colored and cut together.

Yuasa-san was very open to us using Flash to animate our shots.  The production took the final keys (genga’s), printed them out, retraced onto paper and inbetweened those drawings.  It’s a pretty wild pipeline, but it totally worked.  I am grateful to have experienced working under one of my most favorite directors, Masaaki Yuasa-san.  

If granted the opportunity I would like to do more animations for Yuasa-san and other overseas productions in the future.  For now I will continue working on my personal project that I aim to get done before the end of the year. 

Space Dandy

Ep 3 Season 2

"Slow and Steady Wins the Race, Baby!"

, #ze arts #animation #space dandy #the animes #concept art
moofrog:

hawfstuff:

I feel like TF2 really established great standard for character design and silhouette even though all the characters are super stylised they still look like real people, every detail feels unique even all their ears are different.
This kind of attention to detail seems pretty underappreciated outside of the fanbase in general.
Plus the amount of personality and expression that comes out of these characters is very self evident in all of the meet the shorts
my two favourites still being Meet the Demoman and Meet the Engineer

Just thought this would be a useful bit of information for young artists when it comes to overall character design, especially when designing a whole cast of unique characters.

DON’T EVEN GET ME STARTED ON HOW BRILLIANT TF2 IS IN TERMS OF DESIGN. It is one of the best examples to show someone when teaching them about character design. 
Like yeah…not only do they have unique noses, jaws, ears even…valve even took the extra step to give them each distinct teeth. 
My character design teacher has brought up TF2, and the concept art by Moby Francke, a few times in class. For one Moby Francke was highly inspired by the great artist J.C. Lyendecker.


And many of the key components in designing the character is gesture, shape and silhouette, and just getting in great key components that create story telling. 
This is one of the reasons I love TF2 so much because it makes me just…art fangasm all over it.

moofrog:

hawfstuff:

I feel like TF2 really established great standard for character design and silhouette even though all the characters are super stylised they still look like real people, every detail feels unique even all their ears are different.

This kind of attention to detail seems pretty underappreciated outside of the fanbase in general.

Plus the amount of personality and expression that comes out of these characters is very self evident in all of the meet the shorts

my two favourites still being Meet the Demoman and Meet the Engineer

Just thought this would be a useful bit of information for young artists when it comes to overall character design, especially when designing a whole cast of unique characters.

DON’T EVEN GET ME STARTED ON HOW BRILLIANT TF2 IS IN TERMS OF DESIGN. It is one of the best examples to show someone when teaching them about character design. 

Like yeah…not only do they have unique noses, jaws, ears even…valve even took the extra step to give them each distinct teeth

My character design teacher has brought up TF2, and the concept art by Moby Francke, a few times in class. For one Moby Francke was highly inspired by the great artist J.C. Lyendecker.

image

image

And many of the key components in designing the character is gesture, shape and silhouette, and just getting in great key components that create story telling. 

This is one of the reasons I love TF2 so much because it makes me just…art fangasm all over it.

, #ze arts #vid games #concept art #artist advice

o-8:

Here are some of the Eliza concepts I did that show up in the game in one form or another. She’s fun to do concepts for ;w;/

A reminder to those in Los Angeles for Anime Expo! (I apologize, I might make another post soon, with a map!)

I will be in artist alley! Stop by if you can.

You can find me (o_8) at table D39.

Persona and Black will be at table D40.

Animoose will be at table D41 with Brokentrain

EU03 will be at D40.

Kinuko will be at table C66 with Tyson Hesse. 

We will also have a Skullgirls panel on Saturday July 5th.

Time: 6:15 PM

Location: LP3

See you there!

, #ze arts #concept art #skullgirls
^