Tumblin Tineaus

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A place defined by my own brand of nonsense

I mostly reblog things I find funny or interesting. Most of my blog is either humorous or artistic. Once in a while you may even see the rare occurrence of an original post by me


Ñ moofrog:

hawfstuff:

I feel like TF2 really established great standard for character design and silhouette even though all the characters are super stylised they still look like real people, every detail feels unique even all their ears are different.
This kind of attention to detail seems pretty underappreciated outside of the fanbase in general.
Plus the amount of personality and expression that comes out of these characters is very self evident in all of the meet the shorts
my two favourites still being Meet the Demoman and Meet the Engineer

Just thought this would be a useful bit of information for young artists when it comes to overall character design, especially when designing a whole cast of unique characters.

DON’T EVEN GET ME STARTED ON HOW BRILLIANT TF2 IS IN TERMS OF DESIGN. It is one of the best examples to show someone when teaching them about character design. 
Like yeah…not only do they have unique noses, jaws, ears even…valve even took the extra step to give them each distinct teeth. 
My character design teacher has brought up TF2, and the concept art by Moby Francke, a few times in class. For one Moby Francke was highly inspired by the great artist J.C. Lyendecker.


And many of the key components in designing the character is gesture, shape and silhouette, and just getting in great key components that create story telling. 
This is one of the reasons I love TF2 so much because it makes me just…art fangasm all over it.

moofrog:

hawfstuff:

I feel like TF2 really established great standard for character design and silhouette even though all the characters are super stylised they still look like real people, every detail feels unique even all their ears are different.

This kind of attention to detail seems pretty underappreciated outside of the fanbase in general.

Plus the amount of personality and expression that comes out of these characters is very self evident in all of the meet the shorts

my two favourites still being Meet the Demoman and Meet the Engineer

Just thought this would be a useful bit of information for young artists when it comes to overall character design, especially when designing a whole cast of unique characters.

DON’T EVEN GET ME STARTED ON HOW BRILLIANT TF2 IS IN TERMS OF DESIGN. It is one of the best examples to show someone when teaching them about character design. 

Like yeah…not only do they have unique noses, jaws, ears even…valve even took the extra step to give them each distinct teeth

My character design teacher has brought up TF2, and the concept art by Moby Francke, a few times in class. For one Moby Francke was highly inspired by the great artist J.C. Lyendecker.

image

image

And many of the key components in designing the character is gesture, shape and silhouette, and just getting in great key components that create story telling. 

This is one of the reasons I love TF2 so much because it makes me just…art fangasm all over it.

Character Designs from The Aristocats by Milt Kahl

(Source: disneyconceptsandstuff)

o-8:

Here are some of the Eliza concepts I did that show up in the game in one form or another. She’s fun to do concepts for ;w;/

A reminder to those in Los Angeles for Anime Expo! (I apologize, I might make another post soon, with a map!)

I will be in artist alley! Stop by if you can.

You can find me (o_8) at table D39.

Persona and Black will be at table D40.

Animoose will be at table D41 with Brokentrain

EU03 will be at D40.

Kinuko will be at table C66 with Tyson Hesse. 

We will also have a Skullgirls panel on Saturday July 5th.

Time: 6:15 PM

Location: LP3

See you there!

p 09/07/2014
Posted by o-8

Reblogged from potentialforart
Ñ fenryk:

slimu:

beeandpuppycat:

Bee’s apartment
Hans Tseng designed the new look for Bee’s apartment and colored it with Efrain Farias. Looks like Bee and PuppyCat is shaping up to be pretty sweet indeed.

I drew and painted this under Efrain's art direction :D 

A preview of the new Art Direction i’ve been setting for Bee and Puppycat

fenryk:

slimu:

beeandpuppycat:

Bee’s apartment

Hans Tseng designed the new look for Bee’s apartment and colored it with Efrain Farias. Looks like Bee and PuppyCat is shaping up to be pretty sweet indeed.

I drew and painted this under Efrain's art direction :D 

A preview of the new Art Direction i’ve been setting for Bee and Puppycat

maye-art:

Hiccup and Toothless early concept art

Luc Desmarchelier’s concept art for Cats, which was to be Amblimation’s animated adaptation of the Broadway musical. When Amblimation shut down in 1997, the project was abandoned.

(Source: animatedli)

p 25/06/2014
6 582
Posted by animatedli

Reblogged from potentialfart
ming85:

By Dean DeBlois, from the Art of How to Train your Dragon 2. 

ming85:

By Dean DeBlois, from the Art of How to Train your Dragon 2. 

(Source: degismeyentekseydegisimmis)

wannabeanimator:

Tarzan Pencil Test (Jane’s Monologue)

gamefreaksnz:

E3 2014: Ori and the Blind Forest announced

Indie developer Moon Studios announced Ori and the Blind Forest, a 2D action side-scrolling game exclusively for Xbox One.

View the E3 trailer and gallery here.

avasdemon:

The first six environments of Ava’s Demon.

p 13/06/2014
Posted by avasdemon

Reblogged from potentialfart

ca-tsuka:

First picture (+ artworks) of upcoming “Mune” french animated 3D feature film directed by Alexandre Heboyan and Benoit Philippon with art direction of Aurelien Prédal (Onyx Films).

p 13/06/2014
Posted by ca-tsuka

Reblogged from wannabeanimator

hotaruarc:

backgrounds

p 13/06/2014
6 388
Posted by hotaruarc

Reblogged from inkydonkey

davidesky2:

Concept art by Anton Fadeev, including designs for the upcoming strategy game Duelyst, Kickstarting now. Via Design You Trust.

wannabeanimator:

How to Train Your Dragon colorscripts

(Source: livlily.blogspot.com)

princeowl:

the concept art from rio has some really good references for drawing/animating cartoony birds….the expressions are great, expressions are so hard to do with birds 

p 17/05/2014
Posted by princeowl

Reblogged from inkydonkey
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